Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Contains input information for the video processor blend functionality.
Syntax
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM {
ID3D12Resource *pTexture2D;
UINT Subresource;
D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
} D3D12_VIDEO_PROCESS_INPUT_STREAM;
Members
pTexture2D
An ID3D12Resource representing the current input field or frame.
Subresource
The subresource index to use of the pTexture2D argument.
ReferenceSet
A D3D12_VIDEO_PROCESS_REFERENCE_SET containing the set of references for video processing. Some video processing algorithms require forward or backward frame references. For more information, see D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO.
Requirements
Requirement | Value |
---|---|
Header | d3d12video.h |