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Get the priority of the GPU thread.
Syntax
HRESULT GetGPUThreadPriority(
INT *pPriority
);
Parameters
pPriority
Type: INT*
Current GPU priority. Valid values range from -7 to 7.
Return value
Type: HRESULT
Possible return values include: D3D_OK or D3DERR_DEVICEREMOVED (see D3DERR).
Remarks
Use IDirect3DDevice9Ex::SetGPUThreadPriority to set the priority of a thread.
This method will retrieve the priority of the thread stored with the Direct3D device even if it was created with the D3DCREATE_PUREDEVICE flag.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d9.h |
| Library | D3D9.lib |