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Values that indicate the minimum desired interpolation precision.
Syntax
typedef enum D3D_MIN_PRECISION {
D3D_MIN_PRECISION_DEFAULT = 0,
D3D_MIN_PRECISION_FLOAT_16 = 1,
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
D3D_MIN_PRECISION_RESERVED = 3,
D3D_MIN_PRECISION_SINT_16 = 4,
D3D_MIN_PRECISION_UINT_16 = 5,
D3D_MIN_PRECISION_ANY_16 = 0xf0,
D3D_MIN_PRECISION_ANY_10 = 0xf1
} ;
Constants
D3D_MIN_PRECISION_DEFAULT Value: 0 Default minimum precision, which is 32-bit precision. |
D3D_MIN_PRECISION_FLOAT_16 Value: 1 Minimum precision is min16float, which is 16-bit floating point. |
D3D_MIN_PRECISION_FLOAT_2_8 Value: 2 Minimum precision is min10float, which is 10-bit floating point. |
D3D_MIN_PRECISION_RESERVED Value: 3 Reserved |
D3D_MIN_PRECISION_SINT_16 Value: 4 Minimum precision is min16int, which is 16-bit signed integer. |
D3D_MIN_PRECISION_UINT_16 Value: 5 Minimum precision is min16uint, which is 16-bit unsigned integer. |
D3D_MIN_PRECISION_ANY_16 Value: 0xf0 Minimum precision is any 16-bit value. |
D3D_MIN_PRECISION_ANY_10 Value: 0xf1 Minimum precision is any 10-bit value. |
Remarks
For more info, see Scalar Types and Using HLSL minimum precision.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3dcommon.h |