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The UnacquireDirect3D12BufferResource method relinquishes control of a Direct3D 12 buffer resource to the platform.
A resource that has been acquired, but not submitted, can be un-acquired to return control of the buffer back to the platform. A resource that has been un-acquired can be re-acquired at a later time.
Syntax
HRESULT UnacquireDirect3D12BufferResource(
ID3D12Resource *pResourceToUnacquire
);
Parameters
pResourceToUnacquire
Type: ID3D12Resource*
The Direct3D 12 resource to relinquish control of.
Return value
S_OK if successful, otherwise returns an HRESULT error code indicating the reason for failure. Also see COM Error Codes (UI, Audio, DirectX, Codec).
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 (10.0; Build 19041) |
Minimum supported server | Windows Server, version 2004 (10.0; Build 19041) |
Header | windows.graphics.holographic.interop.h |