Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Sets the frequency adjustment ratio of the voice.
Syntax
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in] UINT32 OperationSet
);
Parameters
[in] Ratio
Frequency adjustment ratio. This value must be between XAUDIO2_MIN_FREQ_RATIO and the MaxFrequencyRatio parameter specified when the voice was created (see IXAudio2::CreateSourceVoice). XAUDIO2_MIN_FREQ_RATIO currently is 0.0005, which allows pitch to be lowered by up to 11 octaves.
[in] OperationSet
Identifies this call as part of a deferred batch. See the XAudio2 Operation Sets overview for more information.
Return value
Returns S_OK if successful, an error code otherwise. See XAudio2 Error Codes for descriptions of error codes.
Remarks
Frequency adjustment is expressed as source frequency / target frequency. Changing the frequency ratio changes the rate audio is played on the voice. A ratio greater than 1.0 will cause the audio to play faster and a ratio less than 1.0 will cause the audio to play slower. Additionally, the frequency ratio affects the pitch of audio on the voice. As an example, a value of 1.0 has no effect on the audio, whereas a value of 2.0 raises pitch by one octave and 0.5 lowers it by one octave.
If SetFrequencyRatio is called specifying a Ratio value outside the valid range, the method will set the frequency ratio to the nearest valid value. A warning also will be generated for debug builds.
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | xaudio2.h |