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Inline function that converts I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters to native XAudio2 parameters.
Syntax
void ReverbConvertI3DL2ToNative(
[in] const XAUDIO2FX_REVERB_I3DL2_PARAMETERS *pI3DL2,
[in, out] XAUDIO2FX_REVERB_PARAMETERS *pNative,
BOOL sevenDotOneReverb DEFAULT
);
Parameters
[in] pI3DL2
Pointer to a XAUDIO2FX_REVERB_I3DL2_PARAMETERS structure containing the I3DL2 parameters to convert. There are many preset values defined for the XAUDIO2FX_REVERB_I3DL2_PARAMETERS structure; for more information, see XAUDIO2FX_I3DL2_PRESET.
[in, out] pNative
Pointer to a XAUDIO2FX_REVERB_PARAMETERS structure that will receive the native parameters that are equivalent to the I3DL2 parameters.
DEFAULT
Return value
None
Remarks
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | xaudio2fx.h |