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This section provides information on the HLSL constructs that support the Direct3D 12 raytracing pipeline.
In this section
Topic | Description |
---|---|
Direct3D 12 raytracing HLSL enumerations | Describes the HLSL enumerations that support the Direct3D 12 raytracing pipeline. |
Direct3D 12 raytracing HLSL intrinsics | Describes the HLSL instrinsics that support the Direct3D 12 raytracing pipeline. |
Direct3D 12 raytracing HLSL resource types | Describes the HLSL resource types that support the Direct3D 12 raytracing pipeline. |
Direct3D 12 raytracing HLSL shaders | Describes the HLSL shaders that support the Direct3D 12 raytracing pipeline. |
Direct3D 12 raytracing HLSL structures | Describes the HLSL structures that support the Direct3D 12 raytracing pipeline. |
Additionally, see the topic State objects for information about the syntax used for defining Direct3D 12 raytracing state objects in HLSL.