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Computes the bounding sphere of all the meshes in the frame hierarchy.
Syntax
HRESULT D3DXFrameCalculateBoundingSphere(
_In_ const D3DXFRAME *pFrameRoot,
_Out_ LPD3DXVECTOR3 pObjectCenter,
_Out_ FLOAT *pObjectRadius
);
Parameters
-
pFrameRoot [in]
-
Type: const D3DXFRAME*
Pointer to the root node.
-
pObjectCenter [out]
-
Type: LPD3DXVECTOR3
Returns the center of the bounding sphere.
-
pObjectRadius [out]
-
Type: FLOAT*
Returns the radius of the bounding sphere.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Requirement | Value |
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Header |
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Library |
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See also