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The type of object.
Syntax
typedef enum D3DXPARAMETER_CLASS {
D3DXPC_SCALAR,
D3DXPC_VECTOR,
D3DXPC_MATRIX_ROWS,
D3DXPC_MATRIX_COLUMNS,
D3DXPC_OBJECT,
D3DXPC_STRUCT,
D3DXPC_FORCE_DWORD = 0x7fffffff
} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
Constants
-
D3DXPC_SCALAR
-
Constant is a scalar.
-
D3DXPC_VECTOR
-
Constant is a vector.
-
D3DXPC_MATRIX_ROWS
-
Constant is a row major matrix.
-
D3DXPC_MATRIX_COLUMNS
-
Constant is a column major matrix.
-
D3DXPC_OBJECT
-
Constant is either a texture, shader, or a string.
-
D3DXPC_STRUCT
-
Constant is a structure.
-
D3DXPC_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
---|---|
Header |
|
See also