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A function is the building block for a shader created in the high-level language. If you prefer to write shaders in a C-style language instead of in assembly language, you will want to write functions.
Syntax
type id ( [ parameters ] )
{ body }
Functions do not change parameter values in an effect.
- type - Any valid Reference for HLSL type.
- id - A unique name.
- parameters - Function parameters.
- body - The body of the function.
Functions are built from the high-level language. See Reference for HLSL.
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