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ContentIsland.Connected Event

Definition

/// [Windows.Foundation.Metadata.Experimental]
/// [add: Windows.Foundation.Metadata.Experimental]
/// [remove: Windows.Foundation.Metadata.Experimental]
// Register
event_token Connected(EventHandler<ContentIsland> const& handler) const;

// Revoke with event_token
void Connected(event_token const* cookie) const;

// Revoke with event_revoker
ContentIsland::Connected_revoker Connected(auto_revoke_t, EventHandler<ContentIsland> const& handler) const;
[Windows.Foundation.Metadata.Experimental]
[add: Windows.Foundation.Metadata.Experimental]
[remove: Windows.Foundation.Metadata.Experimental]
public event System.EventHandler<ContentIsland> Connected;
function onConnected(eventArgs) { /* Your code */ }
contentIsland.addEventListener("connected", onConnected);
contentIsland.removeEventListener("connected", onConnected);
- or -
contentIsland.onconnected = onConnected;
Public Custom Event Connected As EventHandler(Of ContentIsland) 

Event Type

Attributes

Applies to