IKeyboardInputSink.TranslateChar(MSG, ModifierKeys) Method    
Definition
Important
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Processes WM_CHAR, WM_SYSCHAR, WM_DEADCHAR, and WM_SYSDEADCHAR input messages before OnMnemonic(MSG, ModifierKeys) is called.
public:
 bool TranslateChar(System::Windows::Interop::MSG % msg, System::Windows::Input::ModifierKeys modifiers);
	[System.Security.SecurityCritical]
public bool TranslateChar(ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
	public bool TranslateChar(ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
	[<System.Security.SecurityCritical>]
abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
	abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
	Public Function TranslateChar (ByRef msg As MSG, modifiers As ModifierKeys) As Boolean
	Parameters
- msg
 - MSG
 
The message and associated data. Do not modify this structure. It is passed by reference for performance reasons only.
- modifiers
 - ModifierKeys
 
Modifier keys.
Returns
true if the message was processed and OnMnemonic(MSG, ModifierKeys) should not be called; otherwise, false.
- Attributes
 
Remarks
If you implement this method to return true, the input architecture will not call OnMnemonic for that key message.