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Retrieves the current texture palette.
Syntax
HRESULT GetCurrentTexturePalette(
[out, retval] UINT *PaletteNumber
);
Parameters
[out, retval] PaletteNumber
Type: UINT*
Pointer to a returned value that identifies the current texture palette.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |