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Sets the current texture palette.
Syntax
HRESULT SetCurrentTexturePalette(
[in] UINT PaletteNumber
);
Parameters
[in] PaletteNumber
Type: UINT
Value that specifies the texture palette to set as the current texture palette.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |