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MDLTexture.CreateIrradianceTextureCube Method

Definition

Overloads

CreateIrradianceTextureCube(MDLTexture, String, Vector2i)

Creates an cubical irradiance map from an environment map.

[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube(ModelIO.MDLTexture texture, string name, OpenTK.Vector2i dimensions);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i -> ModelIO.MDLTexture

Parameters

texture
MDLTexture
name
String

To be added.

This parameter can be null.

dimensions
Vector2i

Returns

Attributes

Applies to

CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)

[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:roughness:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube(ModelIO.MDLTexture reflectiveTexture, string name, OpenTK.Vector2i dimensions, float roughness);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i * single -> ModelIO.MDLTexture

Parameters

reflectiveTexture
MDLTexture
name
String

To be added.

This parameter can be null.

dimensions
Vector2i
roughness
Single

Returns

Attributes

Applies to