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SCNGeometry.Create Method

Definition

Overloads

Create()

[Foundation.Export("geometry")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNGeometry Create();
[<Foundation.Export("geometry")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : unit -> SceneKit.SCNGeometry

Returns

Attributes

Applies to

Create(SCNGeometrySource[], SCNGeometryElement[])

[Foundation.Export("geometryWithSources:elements:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNGeometry Create(SceneKit.SCNGeometrySource[] sources, SceneKit.SCNGeometryElement[]? elements);
[<Foundation.Export("geometryWithSources:elements:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : SceneKit.SCNGeometrySource[] * SceneKit.SCNGeometryElement[] -> SceneKit.SCNGeometry

Parameters

sources
SCNGeometrySource[]
elements
SCNGeometryElement[]

Returns

Attributes

Applies to

Create(SCNGeometrySource[], SCNGeometryElement[], Int32[])

[Foundation.Export("geometryWithSources:elements:sourceChannels:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNGeometry Create(SceneKit.SCNGeometrySource[] sources, SceneKit.SCNGeometryElement[]? elements, int[]? sourceChannels);
[<Foundation.Export("geometryWithSources:elements:sourceChannels:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : SceneKit.SCNGeometrySource[] * SceneKit.SCNGeometryElement[] * int[] -> SceneKit.SCNGeometry

Parameters

sources
SCNGeometrySource[]
elements
SCNGeometryElement[]
sourceChannels
Int32[]

Returns

Attributes

Applies to