SCNMatrix4 Struct
Definition
Important
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Represents a 4x4 matrix using a column-major memory layout.
[System.Serializable]
public struct SCNMatrix4 : IEquatable<SceneKit.SCNMatrix4>
[<System.Serializable>]
type SCNMatrix4 = struct
- Inheritance
-
SCNMatrix4
- Attributes
- Implements
Constructors
| Name | Description |
|---|---|
| SCNMatrix4(CATransform3D) | |
| SCNMatrix4(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat) |
Constructs a new instance. |
| SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4) |
Constructs a new instance. |
| SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) |
Constructs a new instance. |
Fields
| Name | Description |
|---|---|
| Column0 |
Left-most column of the matrix |
| Column1 |
2nd column of the matrix |
| Column2 |
3rd column of the matrix |
| Column3 |
Right-most column of the matrix |
| Identity |
The identity matrix |
Properties
| Name | Description |
|---|---|
| Determinant |
The determinant of this matrix |
| M11 |
Gets or sets the value at column 1, row 1 of this instance. |
| M12 |
Gets or sets the value at column 1, row 2 of this instance. |
| M13 |
Gets or sets the value at column 1, row 3 of this instance. |
| M14 |
Gets or sets the value at column 1, row 4 of this instance. |
| M21 |
Gets or sets the value at column 2, row 1 of this instance. |
| M22 |
Gets or sets the value at column 2, row 2 of this instance. |
| M23 |
Gets or sets the value at column 2, row 3 of this instance. |
| M24 |
Gets or sets the value at column 2, row 4 of this instance. |
| M31 |
Gets or sets the value at column 3, row 1 of this instance. |
| M32 |
Gets or sets the value at column 3, row 2 of this instance. |
| M33 |
Gets or sets the value at column 3, row 3 of this instance. |
| M34 |
Gets or sets the value at column 3, row 4 of this instance. |
| M41 |
Gets or sets the value at column 4, row 1 of this instance. |
| M42 |
Gets or sets the value at column 4, row 2 of this instance. |
| M43 |
Gets or sets the value at column 4, row 3 of this instance. |
| M44 |
Gets or sets the value at column 4, row 4 of this instance. |
| Row0 |
The top row of this matrix |
| Row1 |
The second row of this matrix |
| Row2 |
The third row of this matrix |
| Row3 |
The last row of this matrix |
Methods
| Name | Description |
|---|---|
| CreateFromAxisAngle(NVector3d, Double, SCNMatrix4) | |
| CreateFromAxisAngle(SCNVector3, NFloat, SCNMatrix4) |
Build a rotation matrix from the specified axis/angle rotation. |
| CreateFromAxisAngle(SCNVector3, NFloat) |
Build a rotation matrix from the specified axis/angle rotation. |
| CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4) |
Build a rotation matrix from the specified axis/angle rotation. |
| CreateFromAxisAngle(SCNVector3, Single) |
Build a rotation matrix from the specified axis/angle rotation. |
| CreateFromAxisAngle(Vector3, Single, SCNMatrix4) | |
| CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4, SCNMatrix4) | |
| CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4) | |
| CreateOrthographic(NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates an orthographic projection matrix. |
| CreateOrthographic(NFloat, NFloat, NFloat, NFloat) |
Creates an orthographic projection matrix. |
| CreateOrthographic(Single, Single, Single, Single, SCNMatrix4) |
Creates an orthographic projection matrix. |
| CreateOrthographic(Single, Single, Single, Single) |
Creates an orthographic projection matrix. |
| CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates an orthographic projection matrix. |
| CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat) |
Creates an orthographic projection matrix. |
| CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) |
Creates an orthographic projection matrix. |
| CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single) |
Creates an orthographic projection matrix. |
| CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveFieldOfView(Single, Single, Single, Single) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) |
Creates a perspective projection matrix. |
| CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) |
Creates a perspective projection matrix. |
| CreateRotationX(NFloat, SCNMatrix4) |
Builds a rotation matrix for a rotation around the x-axis. |
| CreateRotationX(NFloat) |
Builds a rotation matrix for a rotation around the x-axis. |
| CreateRotationX(Single, SCNMatrix4) |
Builds a rotation matrix for a rotation around the x-axis. |
| CreateRotationX(Single) |
Builds a rotation matrix for a rotation around the x-axis. |
| CreateRotationY(NFloat, SCNMatrix4) |
Builds a rotation matrix for a rotation around the y-axis. |
| CreateRotationY(NFloat) |
Builds a rotation matrix for a rotation around the y-axis. |
| CreateRotationY(Single, SCNMatrix4) |
Builds a rotation matrix for a rotation around the y-axis. |
| CreateRotationY(Single) |
Builds a rotation matrix for a rotation around the y-axis. |
| CreateRotationZ(NFloat, SCNMatrix4) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(NFloat) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(Single, SCNMatrix4) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(Single) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(NFloat, NFloat, NFloat) |
Creates a translation matrix. |
| CreateTranslation(SCNVector3, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(SCNVector3) |
Creates a translation matrix. |
| CreateTranslation(Single, Single, Single, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(Single, Single, Single) |
Creates a translation matrix. |
| Equals(Object) |
Indicates whether this instance and a specified object are equal. |
| Equals(SCNMatrix4) |
Indicates whether the current matrix is equal to another matrix. |
| GetHashCode() |
Returns the hashcode for this instance. |
| Invert() |
Converts this instance into its inverse. |
| Invert(SCNMatrix4) |
Calculate the inverse of the given matrix |
| LookAt(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat) |
Build a world space to camera space matrix |
| LookAt(SCNVector3, SCNVector3, SCNVector3) |
Build a world space to camera space matrix |
| LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single) |
Build a world space to camera space matrix |
| Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4) |
Combines two transformation matrices. |
| Mult(SCNMatrix4, SCNMatrix4) |
Combines two transformation matrices. |
| Rotate(NQuaterniond) |
Build a rotation matrix from a quaternion |
| Rotate(Quaternion) |
Build a rotation matrix from a quaternion |
| Scale(NFloat, NFloat, NFloat) |
Build a scaling matrix |
| Scale(NFloat) |
Build a scaling matrix |
| Scale(SCNVector3) |
Build a scaling matrix |
| Scale(Single, Single, Single) |
Build a scaling matrix |
| Scale(Single) |
Build a scaling matrix |
| ToString() |
Returns a System.String that represents the current SCNMatrix4. |
| Transpose() |
Converts this instance into its transpose. |
| Transpose(SCNMatrix4, SCNMatrix4) |
Calculate the transpose of the given matrix |
| Transpose(SCNMatrix4) |
Calculate the transpose of the given matrix |
Operators
| Name | Description |
|---|---|
| Equality(SCNMatrix4, SCNMatrix4) |
Compares two instances for equality. |
| Inequality(SCNMatrix4, SCNMatrix4) |
Compares two instances for inequality. |
| Multiply(SCNMatrix4, SCNMatrix4) |
Matrix multiplication |