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SCNVector3.CalculateAngle Method

Definition

Overloads

Name Description
CalculateAngle(SCNVector3, SCNVector3, Single)

Calculates the angle (in radians) between two vectors.

CalculateAngle(SCNVector3, SCNVector3, NFloat)

Calculates the angle (in radians) between two vectors.

CalculateAngle(SCNVector3, SCNVector3)

Calculates the angle (in radians) between two vectors.

CalculateAngle(SCNVector3, SCNVector3, Single)

Calculates the angle (in radians) between two vectors.

public static void CalculateAngle(ref SceneKit.SCNVector3 first, ref SceneKit.SCNVector3 second, out float result);
static member CalculateAngle : SCNVector3 * SCNVector3 * single -> unit

Parameters

first
SCNVector3

The first vector.

second
SCNVector3

The second vector.

result
Single

Angle (in radians) between the vectors.

Remarks

Note that the returned angle is never bigger than the constant Pi.

Applies to

CalculateAngle(SCNVector3, SCNVector3, NFloat)

Calculates the angle (in radians) between two vectors.

public static void CalculateAngle(ref SceneKit.SCNVector3 first, ref SceneKit.SCNVector3 second, out System.Runtime.InteropServices.NFloat result);
static member CalculateAngle : SCNVector3 * SCNVector3 * NFloat -> unit

Parameters

first
SCNVector3

The first vector.

second
SCNVector3

The second vector.

result
NFloat

Angle (in radians) between the vectors.

Remarks

Note that the returned angle is never bigger than the constant Pi.

Applies to

CalculateAngle(SCNVector3, SCNVector3)

Calculates the angle (in radians) between two vectors.

public static float CalculateAngle(SceneKit.SCNVector3 first, SceneKit.SCNVector3 second);
public static System.Runtime.InteropServices.NFloat CalculateAngle(SceneKit.SCNVector3 first, SceneKit.SCNVector3 second);
static member CalculateAngle : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> single
static member CalculateAngle : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> System.Runtime.InteropServices.NFloat

Parameters

first
SCNVector3

The first vector.

second
SCNVector3

The second vector.

Returns

Angle (in radians) between the vectors.

Remarks

Note that the returned angle is never bigger than the constant Pi.

Applies to