SCNVector3.CalculateAngle Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| CalculateAngle(SCNVector3, SCNVector3, Single) |
Calculates the angle (in radians) between two vectors. |
| CalculateAngle(SCNVector3, SCNVector3, NFloat) |
Calculates the angle (in radians) between two vectors. |
| CalculateAngle(SCNVector3, SCNVector3) |
Calculates the angle (in radians) between two vectors. |
CalculateAngle(SCNVector3, SCNVector3, Single)
Calculates the angle (in radians) between two vectors.
public static void CalculateAngle(ref SceneKit.SCNVector3 first, ref SceneKit.SCNVector3 second, out float result);
static member CalculateAngle : SCNVector3 * SCNVector3 * single -> unit
Parameters
- first
- SCNVector3
The first vector.
- second
- SCNVector3
The second vector.
- result
- Single
Angle (in radians) between the vectors.
Remarks
Note that the returned angle is never bigger than the constant Pi.
Applies to
CalculateAngle(SCNVector3, SCNVector3, NFloat)
Calculates the angle (in radians) between two vectors.
public static void CalculateAngle(ref SceneKit.SCNVector3 first, ref SceneKit.SCNVector3 second, out System.Runtime.InteropServices.NFloat result);
static member CalculateAngle : SCNVector3 * SCNVector3 * NFloat -> unit
Parameters
- first
- SCNVector3
The first vector.
- second
- SCNVector3
The second vector.
- result
- NFloat
Angle (in radians) between the vectors.
Remarks
Note that the returned angle is never bigger than the constant Pi.
Applies to
CalculateAngle(SCNVector3, SCNVector3)
Calculates the angle (in radians) between two vectors.
public static float CalculateAngle(SceneKit.SCNVector3 first, SceneKit.SCNVector3 second);
public static System.Runtime.InteropServices.NFloat CalculateAngle(SceneKit.SCNVector3 first, SceneKit.SCNVector3 second);
static member CalculateAngle : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> single
static member CalculateAngle : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> System.Runtime.InteropServices.NFloat
Parameters
- first
- SCNVector3
The first vector.
- second
- SCNVector3
The second vector.
Returns
Angle (in radians) between the vectors.
Remarks
Note that the returned angle is never bigger than the constant Pi.