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SKPhysicsBody.CreateCircularBody Method

Definition

Overloads

Name Description
CreateCircularBody(NFloat)

Creates a new circular physics body with the specified radius.

CreateCircularBody(NFloat, CGPoint)

Creates a new circular physics body with the specified radius and center.

CreateCircularBody(NFloat)

Creates a new circular physics body with the specified radius.

[Foundation.Export("bodyWithCircleOfRadius:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKPhysicsBody CreateCircularBody(System.Runtime.InteropServices.NFloat radius);
[<Foundation.Export("bodyWithCircleOfRadius:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateCircularBody : System.Runtime.InteropServices.NFloat -> SpriteKit.SKPhysicsBody

Parameters

radius
NFloat

Returns

Attributes

Applies to

CreateCircularBody(NFloat, CGPoint)

Creates a new circular physics body with the specified radius and center.

[Foundation.Export("bodyWithCircleOfRadius:center:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKPhysicsBody CreateCircularBody(System.Runtime.InteropServices.NFloat radius, CoreGraphics.CGPoint center);
[<Foundation.Export("bodyWithCircleOfRadius:center:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateCircularBody : System.Runtime.InteropServices.NFloat * CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody

Parameters

radius
NFloat
center
CGPoint

Returns

Attributes

Applies to