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SKShader.FromShaderSourceCode Method

Definition

Overloads

FromShaderSourceCode(String)

[Foundation.Export("shaderWithSource:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKShader FromShaderSourceCode(string source);
[<Foundation.Export("shaderWithSource:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromShaderSourceCode : string -> SpriteKit.SKShader

Parameters

source
String

Returns

Attributes

Applies to

FromShaderSourceCode(String, SKUniform[])

[Foundation.Export("shaderWithSource:uniforms:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKShader FromShaderSourceCode(string source, SpriteKit.SKUniform[] uniforms);
[<Foundation.Export("shaderWithSource:uniforms:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromShaderSourceCode : string * SpriteKit.SKUniform[] -> SpriteKit.SKShader

Parameters

source
String
uniforms
SKUniform[]

Returns

Attributes

Applies to