SKShader.FromShaderSourceCode Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| FromShaderSourceCode(String) | |
| FromShaderSourceCode(String, SKUniform[]) |
FromShaderSourceCode(String)
[Foundation.Export("shaderWithSource:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKShader FromShaderSourceCode(string source);
[<Foundation.Export("shaderWithSource:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromShaderSourceCode : string -> SpriteKit.SKShader
Parameters
- source
- String
Returns
- Attributes
Applies to
FromShaderSourceCode(String, SKUniform[])
[Foundation.Export("shaderWithSource:uniforms:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKShader FromShaderSourceCode(string source, SpriteKit.SKUniform[] uniforms);
[<Foundation.Export("shaderWithSource:uniforms:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromShaderSourceCode : string * SpriteKit.SKUniform[] -> SpriteKit.SKShader
Parameters
- source
- String
- uniforms
- SKUniform[]
Returns
- Attributes