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Finishes all active storyboards within the specified time interval.
Syntax
HRESULT FinishAllStoryboards(
[in] UI_ANIMATION_SECONDS completionDeadline
);
Parameters
[in] completionDeadline
The maximum time interval during which all storyboards must be finished.
Return value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
Calling FinishAllStoryboards ensures that all active storyboards finish within the specified completion deadline. If a storyboard is scheduled to play past the deadline, it is compressed.
A storyboard is considered active if its status is UI_ANIMATION_STORYBOARD_PLAYING or UI_ANIMATION_STORYBOARD_SCHEDULED.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | None supported |
Target Platform | Windows |
Header | uianimation.h |
DLL | UIAnimation.dll |
See also
IUIAnimationStoryboard::Finish