SCNVector3.TransformPosition Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| TransformPosition(SCNVector3, SCNMatrix4) |
Transform a Position by the given Matrix |
| TransformPosition(SCNVector3, SCNMatrix4, SCNVector3) |
Transform a Position by the given Matrix |
TransformPosition(SCNVector3, SCNMatrix4)
Transform a Position by the given Matrix
public static SceneKit.SCNVector3 TransformPosition(SceneKit.SCNVector3 pos, SceneKit.SCNMatrix4 mat);
static member TransformPosition : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector3
Parameters
- pos
- SCNVector3
The column-based position to transform
- mat
- SCNMatrix4
The desired transformation
Returns
The transformed position
Applies to
TransformPosition(SCNVector3, SCNMatrix4, SCNVector3)
Transform a Position by the given Matrix
public static void TransformPosition(ref SceneKit.SCNVector3 pos, ref SceneKit.SCNMatrix4 mat, out SceneKit.SCNVector3 result);
static member TransformPosition : SCNVector3 * SCNMatrix4 * SCNVector3 -> unit
Parameters
- pos
- SCNVector3
The column-based position to transform
- mat
- SCNMatrix4
The desired transformation
- result
- SCNVector3
The transformed position